![]() ![]() I'll just use the ones that actually make the game work. Instead of pouring countless mods into the game, I'll just use a small number of them, focusing on those that fix some crucial issues while completely disregarding the fluff mods that add a wetness texture to your sub, make flags more accurate, adjust the pitch and roll of your submarine etc. I don't believe in modding SH5 into the ground with dozens upon dozens of mods, because this will eventually cause a problem that, depending on your mod soup, may be so obscure and difficult to reconstruct that no one at Subsim may be able to help you out. Okay, so now that you've been sufficiently hyped up, let's take a look at the mods I'll be using. Only an occasional graphical glitch is still present, and no CTDs are to be found in my games.ĭon your life vests and keep an eye on the depth gauge, 'cause we're going down, and we're going deep with Silent Hunter 5! Well the time for waiting has ended, comrades! The game has been patched by the original developers, modded by an incredibly enthusiastic and persevering community over at Subsim, and this is my attempt to prove to you that SH5 is not only a playable game but also a fun and challenging experience. Something that won't CTD every five seconds. Wait another year and ask again, they'll tell you. There are those nay-sayers who quickly flock to such threads, claiming that it's a broken mess, and that it's not worth the trouble to mod SH5 when several years of modding have made Silent Hunter 3 and 4 great games. September 30, 1942, somewhere in the AtlanticĮvery now and again someone posts a thread asking whether or not Silent Hunter 5 has finally been modded into a playable game.
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